Physically, you would have been able to turn left or right on the spot. Fentible and Krage may not be summoned here. Clicking on anything other then those movement nodes sometimes fades out the music. All have movement click targets along the left and right side of the screen that change your cursor, but clicking them either does nothing or crashes the game. They are all blank or missing assets, and the SOUTH node plays the credits theme, while the EAST and WEST are quiet. (See below) Has 1 node with four directions (N, E, S, W). This video shows only the animations that are unused, whilst the used ones have been surgically trimmed out of it for your convenience. Many of them would match his different cellpoint moods, but he never seems to change animation selections based on them. 44 seconds of unused animation can be found in here. It's unfortunate then, that a few portions of it goes unused.
Mostly taken from the default save file, there are references to animations or poses that the final game doesn't seem to use or have assets for.įortillian Bantoburn O'Perfluous has a positively colossal animation video file clocking in at no less then 2 minutes and 35 seconds, the filesize being 41.6MB, making him one of the most animated characters in the game. On second thought, all of the animation names are impossible for the user to see, so do they all count as unused.? Attempt to re-verify with video files to the unscientific extent possible, examine other characters animation-related strings, and check scummvm code.
These animation name strings are very hard to sort through without mechanical code context. Interestingly, Maitre D is not present in this icon set, though the prototype DOES have one for him in that set. Some associated strings for this removed character can be found in certain executable strings. This confirms the unknown bot's name as ChatterBot. In the prototype, the portraits are saved under the names "y1314.tga" and "y1304.tga", which were originally titled "smchatter.tga" and "chatter.tga" respectively. The prototype contains a text file which preserved the original file name for those two portraits. Judging by the relative height of this character compared to the others in the sketch, it would have always been below your viewport's height, so what the bot was ever intended for remains a mystery. Interestingly, the unused bot can be seen in a sketch of the game's NPCs found in the First Class In-Flight Magazine included with the 1st Class Cruise Kit version of the game (and in the Steam version via the "View Manual" button). There is also a portrait for an unused, scrapped bot. The smallest portraits seen here were originally used by the PET as seen in the game's 397 Beta, but go unused now.
Figure out how to re-inflate a save so that these flags can be tested.